Team playing order - True Merit Order
Highest points graded player to lowest points graded player. A lower points graded player may not play above a higher points graded player.
The week preceding play Squash Auckland publish a grading file to determine team playing order. (see website page "Interclub Captains File". It is the captains or a delegated team members responsibility to ensure the team play in the correct order.
Masters Interclub - all players must be 40 or turning 40 during the current calendar year.
All women (exception masters teams) Bgrade and below wishing to play in the men's competition must apply for dispensation from the interclub committee prior to playing. Your club will manage this with the inerclub committee.
Interclub results should be loaded within 7 days. If the results have not been loaded within 14 days, the host club will forfeit any competition points earned.
Protests must be submitted through the interclub system within 7 days of the result being loaded and submitted. Protests will not be accepted outside of this period.
A player may play for teams in higher divisions (subject to other rules herein) a maximum of two times and remain eligible to play in his/her registered division. Thereafter, that is on the third instance, the player is no longer eligible to play for his/her original team.
Senior and Master’s Interclub: A late registered player’s grading list points must not exceed the average points of the top 5 players in the top ranked team of the division. The points limit will be recorded on the team lists page of the Squash Auckland website. A breach of this would result in a 12-0 default by the team fielding an ineligible player.
A player must have competed for a team at least twice during pool play in order to be eligible for play off matches.
Once the draw has been published all additions to a team will be treated as late registrations.
Once registered, players may play up in a higher division but not down. Where a club has more than 1 team in a division those players may not be interchanged. Nor can a player playing up into that division play in both teams during the competition.
If at the start of a contest a team is short of a player, all players must move up ie if player 1 is sick and you only have 3 players on the night you need to play in position 1, 2, & 3 and #4 wins/loses by default.
If you are playing short, let your opposition know – this is common courtesy – it will affect their catering and the team they field.
NOTE: A PLAYER AWAITING A CODE IS NOT PERMITTED TO PLAY UNTIL THEY APPEAR ON THE GRADING LIST
Each team is required to have two members present and ready to play at 7pm. A third player must be present by 7.30pm. Failure to do this may mean the defaulting team may forfeit the match. If you are running late let the captain of the opposing team know – YOU SHOULD NEVER BE RUNNING LATE WHEN YOU ARE THE HOST TEAM! Always take your team list sheet with you so have a contact number. Never assume they will wait for you!!
The playing order on all nights is 2, 4, 3, 1 unless changed by mutual agreement.
A fine of $100 is imposed by Auckland for a team default without sufficient warning or excuse and will be passed onto the team concerned. When one or two players are unable to play you do not need to default the entire team. If a replacement cannot be found a guest player (someone who does not normally qualify for registration) may be played, however, only individual grading points will be recorded, no team points. You must advise the opposition prior to commencement of games and captains must agree on the position the player is played.
Please check to ensure you have filled in ALL the required information eg Division, Date, Venue, player’s name, & code.
Host Team Duties
As the host team you need to arrive in plenty of time to check that supplies have been left for you. Ensure the card is completed correctly and signed by both captains. Where there is a default or query, note the card saying if the host club was advised in plenty of time etc.